


The most recent SVN REV is currently 657. While most stable, this version is not necessarily bug-free.Īs of this writing (updated Juli 29th, 2014) the most recent SF release is Version 0109k (Jul 7th, 2014). It is always going to be slightly outdated. This version is specifically meant for those looking for the most stable solution that are not interested in bug-testing and helping development. It will offer a choice between a Source and Binary release, you'll want to grab the latter. The SF is the latest SVN REV the creators deemed stable enough to transfer over. You can use the latest stable release from Sourceforge, which is often shorthanded to the "SF release".

You can decide to use this version to be completely up to date and to help test bugs in the newest revisions of the program. References to problems fixed or enhancements introduced by theĬhange. Source is tracked, along with who made the change, why they made it, SVN is a Revision Control System: a repository of files, often the files for the source code ofĬomputer programs, with monitored access. Releases are referenced by their revision (REV) number. It is used by the coders behind the project. You can choose to download and install ME3Explorer one of two ways.

\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole". Make a backup of your entire " CookedPCConsole" folder (all PCC and TFC files) in ".You can rar/zip them up together and mark them as your vanilla backup. Make a backup of " PCConsoleTOC.bin" and " PCConsoleTOC.txt" in ".The tool does notĪffect game saves or other Mass Effect 3 files except the ones listed Specifically tailored towards modding the older games.īackup your vanilla install files in the Mass Effect 3 folder. Tools for ME1 and ME2 as well at some point but this guide is not This guide is specifically meant for people looking to start using ME3ExplorerĪs a means of permanently replacing textures and meshes in Mass Effect 3. The toolset is useable for mod creators and for those that simply want to apply already created mods. You can mesh and texture mod and create content mods for ME3 within the constraints of the tools and the limitations of the game itself. With it you can decompress, load, edit and save PCC files. Several features are still under development and new features are still actively being introduced. ME3 Explorer is a fan-built toolset used to mod the Mass Effect Trilogy.
